![]() The second image shows how adjusting the Tone Mapping settings and environment intensity does not rectify the situation and the disparity between figure and background lighting can't be balanced. When I bring in the Dosch HDRI environment the background is terribly washed out and my figure is under exposed. In the attached images I've placed a figure in a fresh scene with default Daz Studio settings. Unfortunately, now that I'm attempting to use these new toys I find that there seems to be a terrible disconnect between the dome background and the lighting of my scene. ![]() I've read several HDRI tutorials and have used HDRI environments in other 3D software so I'm aware of the concept of high dynamic range imagery. Recently I received a commissioned project that justified my client forking over the $119 for the Dosch 3D HDRI "Vast Landscapes" set and I was looking forward to having these professionally produced HDRI scenes in my collection. I've really appreciated both the interior and exterior apopcalyptic HDRI sets by dumor3d as a way to achieve a realistic scene with HDRI background.
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